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| || Level Five Spells ||
Fifth level spells can be learned by any hero possessing a spell book and the skill
(expert wisdom, to be precise).
|Armageddon||25||Combat||"Holy Terror" rains on the field; causes damage to all creatures, including your own.
|10||Adventure||Teleports hero to a visible (and unoccupied) location
|Hypnotize||15||Combat||Enemy creatures with hit points less than 25 times your spell power are brought under your control
|20||Combat||Duplicates one of your troops, inflicts the same damage, but disappears as soon is it takes any damage.
|15||Combat||Permanently resurrects a percentage of killed creatures in a unit
|30||Combat||Sets Air Elementals to guard a selected mine
|30||Combat||Sets Earth Elementals to guard a selected mine
|30||Combat||Sets Fire Elementals to guard a selected mine
|30||Combat||Sets Water Elementals to guard a selected mine
|20||Combat||Teleports hero to any empty, friendly town.
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