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Level 3 Spells

NameTypeSchoolDurationCost
Air ShieldCombatAirOne Turn12
Basic: Targeted troop takes 25% less damage from range attacks
Advanced: Targeted troop takes 50% less damage from range attacks
Expert: All allied troops take 50% less damage from range attacks

Destroy UndeadCombatAirInstant15
Basic: All undead troops receive damage [(Power x 10) + 10]
Advanced: All undead troops receive damage [(Power x 20) + 10]
Expert: All undead troops receive damage [(Power x 10) + 50]

Prot. from AirCombatAirOne Round15
Basic: All undead troops receive damage [(Power x 10) + 10]
Advanced: All undead troops receive damage [(Power x 20) + 10]
Expert: All undead troops receive damage [(Power x 10) + 50]

HypnotizeCombatAirSpecial18
Basic: Targeted troop whose health is less than [(Power x 25) + 10] is put under your control and cannot relatiate to attacks.
Advanced: Targeted troop whose health is less than [(Power x 20) + 20] is put under your control and cannot relatiate to attacks.
Expert: Targeted troop whose health is less than [(Power x 25) + 50] is put under your control and cannot relatiate to attacks.

Animate DeadCombatEarthPermanent15
Basic: Revives [(Power x 50) + 30] health-points worth of killed creatures in targeted troop.
Advanced: Revives [(Power x 50) + 60] health-points worth of killed creatures in targeted troop.
Expert: Revives [(Power x 50) + 160] health-points worth of killed creatures in targeted troop.

Anti-MagicCombatEarthOne Round15
Basic: Targeted troop is affected only by Level 4 or 5 spells.
Advanced: Targeted troop is affected only by Level 5 spells.
Expert: Targeted troop is immune to all spells.

EarthquakeCombatEarthInstant20
Basic: Does one point of damage to two random castle walls
Advanced: Does one point of damage to three random castle walls
Expert: Does one point of damage to four random castle walls

Force FieldCombatEarthTwo Rounds12
Basic: Two-hex wall is created at target hex, blocking movement through that area.
Advanced: Three-hex wall is created at target hex, blocking movement through that area.
Expert: No change from advanced effect.

FireballCombatFireInstant15
Basic: Troops in target and adjacent hexes take damage [(Power x 10) + 15].
Advanced: Troops in target and adjacent hexes take damage [(Power x 10) + 30].
Expert: Troops in target and adjacent hexes take damage [(Power x 10) + 60].

Land MineCombatFireUntil Touched18
Basic: Mine appear in 4 random hexes (visible to and useless against enemies on native terrain). Damage [(Power x 10) + 25]
Advanced: Damage [(Power x 10) + 50]
Expert: Damage [(Power x 10) + 100]

MisfortuneCombatFireOne Round12
Basic: Targeted troop's luck is reduced by one.
Advanced: Targeted troop's luck is reduced by two.
Expert: All enemy troops' luck is reduced by two.

ForgetfulnessCombatWaterOne Round12
Basic: Half the creatures in targeted range-attack troop, forget to shoot.
Advanced: All creatures in targeted range-attack troop, forget to shoot.
Expert: All enemy range-attack troops are unable to shoot.

Frost RingCombatWaterOne Round12
Troops in target and adjacent hexes take damage [(Power x 10) + 15].
Advanced: Troops in target and adjacent hexes take damage [(Power x 10) + 30].
Expert: Troops in target and adjacent hexes take damage [(Power x 10) + 60].

MirthCombatWaterOne Round12
Basic: Targeted troop's morale increases by one.
Advanced: Targeted troop's morale increases by two.
Expert: All allied troops' morale increases by two.

TeleportCombatWaterInstant15
Basic: Targeted allied troop can move to any unoccupied hex (except over walls or moats).
Advanced: Targeted allied troop can move to any unoccupied hex (except over walls)
Expert: Targeted allied troop can move to any unoccupied hex

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