Image/Spell | Type | School | Duration | Cost |
![](homm/h3/spells/visions.gif) Visions | Adventure | All | One Turn | 4 |
Basic: Displays number of monsters in a group and probable outcome if approached. Range is equal to spell power (minimum of 3) Advanced: Also displays enemy hero's primary skills. Range is equal to double hero's spell power (minimum of 3) Expert: Also displays enemy town's and garrison's stats. Range is equal to triple hero's spell power (minimum of 3) |
![](homm/h3/spells/disguise.gif) Disguise | Adventure | Air | One Turn | 4 |
Basic: Hero appears to have army consisting of most powerful creatures in that army. Quantities are not affected. Advanced: Hero appears to have army consisting of most powerful creatures in that army, with quantities appearing as zero. Expert: Hero appears to have army consisting of most powerful creature in longest-owned town, with quantities appearing as zero. |
![](homm/h3/spells/disruptingray.gif) Disrupting Ray | Combat | Air | One Round | 7 |
Basic: Reduces targeted troop's defense by three. Advanced: Reduces targeted troop's defense by four. Expert: Reduces targeted troop's defense by five. |
![](homm/h3/spells/fortune.gif) Fortune | Combat | Air | Immediate | 10 |
Basic: Increases targeted troop's luck by one. Advanced: Increases targeted troop's luck by two. Expert: Increases all allied troops' luck by two |
![](homm/h3/spells/lightningbolt.gif) Lightning Bolt | Combat | Air | Immediate | 10 |
Basic: Damages targeted troop [(Power x 25) + 10]. Advanced: Damages targeted troop [(Power x 25) + 20]. Expert: Damages targeted troop [(Power x 25) + 50]. |
![](homm/h3/spells/precision.gif) Precision | Combat | Air | One Round | 8 |
Basic: Targeted ranged-attack troop's range attack increases by three. Advanced: Targeted ranged-attack troop's range attack increases by six. Expert: All allied ranged-attack troops' range attack increases by six. |
![](homm/h3/spells/airprotect.gif) Protect from Air | Combat | Air | One Round | 7 |
Basic: Targeted troop receives 30% less damage from Air Magic spells. Advanced: Targeted troop receives 50% less damage from Air Magic spells. Expert: All allied troops receive 50% less damage from Air Magic spells. |
![](homm/h3/spells/deathripple.gif) Death Ripple | Combat | Earth | Immediate | 10 |
Basic: All non-undead creatures suffer damage [(Power x 5) + 10] Advanced: All non-undead creatures suffer damage [(Power x 5) + 20] Expert: All non-undead creatures suffer damage [(Power x 5) + 30] |
![](homm/h3/spells/quicksand.gif) Quicksand | Combat | Earth | Until touched | 8 |
Basic: Four randomly-placed pits are invisible unless on native terrain. Troops in pit are halted until next turn. Advanced: Six randomly-placed pits are invisible unless placed on native terrain. Troops in pit are halted until next turn. Expert: randomly-placed pits are invisible unless placed on native terrain. Troops in pit are halted until next turn. |
![](homm/h3/spells/blind.gif) Blind | Combat | Fire | One Round | 10 |
Basic: Targeted troop is frozen (unless attacked); deactivating attack retaliation is halved. Advanced: Targeted troop is frozen (unless attacked); deactivating attack retaliation is reduced by 75%. Expert: Targeted troop is frozen (unless attacked); deactivating attack is not retaliated. |
![](homm/h3/spells/firewall.gif) Fire Wall | Combat | Fire | Two Rounds | 8 |
Basic: Creates two-hex wall of fire. Damage to enemy troops is [(Power x 10) + 10] Advanced: Creates three-hex wall of fire. Damage to enemy troops is [(Power x 10) + 20] Expert: Creates three-hex wall of fire. Damage to enemy troops is [(Power x 10) + 50] |
![](homm/h3/spells/scuttleboat.gif) Scuttle Boat | Adventure | Water | Immediate | 2 |
Basic: 50% chance of destroying a targeted, unoccupied boat. Advanced: 75% chance of destroying a targeted, unoccupied boat. Expert: 100% chance of destroying a targeted, unoccupied boat. |
![](homm/h3/spells/icebolt.gif) Ice Bolt | Combat | Water | Immediate | 8 |
Basic: Targeted troop receives damage [(Power x 20) + 10]. Advanced: Targeted troop receives damage [(Power x 20) + 20]. Expert: Targeted troop receives damage [(Power x 20) + 50]. |
![](homm/h3/spells/removeob.gif) Remove Obstacle | Combat | Water | Immediate | 7 |
Basic: Removes a non-magic, non-integrated obstacle, from the battlefield. Advanced: Will also remove fire walls. Expert: Any non-integrated obstacle will be removed. |
![](homm/h3/spells/weakness.gif) Weakness | Combat | One Round | Immediate | 8 |
Basic: Targeted troop's attack is reduced by three. Advanced: Targeted troop's attack is reduced by six. Expert: All enemy troops' attack is reduced by six. |