Image | Name | Cost | Attributes |
| Pikeman | 60 Gold | Slow, but among the strongest Level 1 creatures |
| Halberdier | 75 Gold | Increased attack and speed |
| Archer | 100 Gold | Range Attack |
| Marksman | 150 Gold | 2 shots per turn Increased speed |
| Griffin | 200 Gold | Counterstrikes against two attackers per round |
| Royal Griffin | 240 Gold | Increased attack, defense, and speed. Counterstrikes against all attackers each round. |
| Swordsman | 300 Gold | Better armored and armed than pikemen. |
| Crusader | 400 Gold | Increased attack and speed. Delivers two blows per attack. |
| Monk | 400 Gold | Ranged attack of personal energistic forces. |
| Zealot | 450 Gold | Increased defense and speed. No penalty in hand-to-hand combat |
| Cavalier | 1000 Gold | Extra impact damage (5% for each hex traveled to reach target) |
| Champion | 1200 Gold | Increased attack, defense, and speed |
| Angel | 3000 Gold | 150% damage inflicted on devils |
| Archangel | 5000 Gold | Immune to "curse" Able to resurrect dead troops once per combat. Increased attack, defense, health, and speed |