Level 5 Spells
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Name Type School Duration Cost
Dimension Door Adventure Air Immediate 25 Basic: Teleports hero to a visible, unoccupied location. May be cast twice per day, reducing movement by 3 tiles each.
Advanced: Teleports hero to a visible, unoccupied location. May be cast three times per day, reducing movement by 3 tiles each.
Expert: Teleports hero to a visible, unoccupied location. May be cast four times per day, reducing movement by 2 tiles each.
Fly Adventure Air Immediate 16 Basic: Hero can fly over obstacles to unoccupied space, up to 60% of normal movement.
Advanced: Hero can fly over obstacles to unoccupied space, up to 80% of normal movement.
Expert: Hero can fly over obstacles to unoccupied space, up to 100% of normal movement.
Magic Mirror Combat Air One Round 25 Basic: Enemy spell cast on targeted troop has 20% chace of being redirected to a random enemy troop.
Advanced: Enemy spell cast on targeted troop has 30% chace of being redirected to a random enemy troop.
Expert: Enemy spell cast on targeted troop has 40% chace of being redirected to a random enemy troop.
Summon Air Combat Air Combat 25 Basic: A troop containing air elementals is created (Power x 2). Only one type of elemental may be summoned.
Advanced: A troop containing air elementals is created (Power x 3). Only one type of elemental may be summoned.
Expert: A troop containing air elementals is created (Power x 4). Only one type of elemental may be summoned.
Implosion Combat Earth Instant 30 Basic: Targeted troop receives damage [(Power x 75) + 100]
Advanced: Targeted troop receives damage [(Power x 75) + 200]
Expert: Targeted troop receives damage [(Power x 75) + 300]
Summon Earth Combat Earth Combat 25 Basic: A troop containing earth elementals is created (Power x 2). Only one type of elemental may be summoned.
Advanced: A troop containing earth elementals is created (Power x 3). Only one type of elemental may be summoned.
Expert: A troop containing earth elementals is created (Power x 4). Only one type of elemental may be summoned.
Sacrifice Combat Fire Permanent 25 Basic: Targeted non-undead troop is destroyed. It's base health + power + 3 is multiplied by the # of creatures sacrificed. That number is the total health points revived from another dead troop.
Advanced: Base health + power + 6 determines health points revived.
Expert: Base health + power + 10 determines health points revived.
Summon Fire Combat Fire Combat 25 Basic: A troop containing fire elementals is created (Power x 2). Only one type of elemental may be summoned.
Advanced: A troop containing fire elementals is created (Power x 3). Only one type of elemental may be summoned.
Expert: A troop containing fire elementals is created (Power x 4). Only one type of elemental may be summoned.
Summon Water Combat Water Combat 25 Basic: A troop containing water elementals is created (Power x 2). Only one type of elemental may be summoned.
Advanced: A troop containing water elementals is created (Power x 3). Only one type of elemental may be summoned.
Expert: A troop containing water elementals is created (Power x 4). Only one type of elemental may be summoned.