Level 1 Spells
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Name Type School Duration Cost
Magic Arrow Combat All Immediate 5 Basic: Targeted troop damaged, damage points equal [(Power x10) +10]
Advanced: Targeted troop damaged, damage points equal [(Power x10) +20]
Expert: Targeted troop damaged, damage points equal [(Power x10) +30]
View Air Adventure Air Immediate 2 Basic: Displays the location of all artifacts
Advanced: Displays the location of all artifacts and heroes
Expert: Displays the location of all artifacts, heroes, and towns
Haste Combat Air 1 Round 6 Basic: Targeted troop's speed increased by five hexes per turn
Advanced: Targeted troop's speed increased by three hexes per turn
Expert: All troops' speed increased by five hexes per turn
View Earth Adventure Earth Immediate 2 Basic: Displays the location of all resources
Advanced: Displays the location of all resources and mines
Expert: Displays the entire terrain, along with all resources and mines
Shield Combat Earth 1 Round 5 Basic: Hand-to-hand combat damage received by targeted troop reduced by 15%
Advanced: Hand-to-hand combat damage received by targeted troop reduced by 30%
Expert: Hand-to-hand combat damage received by all troops reduced by 30%
Slow Combat Earth 1 Round 6 Basic: Targeted enemy troop's speed is reduced by 25%
Advanced: Targeted enemy troop's speed is reduced by 50%
Expert: All enemy troops' speed is reduced by 50%
Stoneskin Combat Earth 1 Round 5 Basic: Targeted troop's defense rating increases by three
Advanced: Targeted troop's defense rating increases by six
Expert: All allied troops' defense rating increases by six
Bloodlust Combat Fire 1 Round 5 Basic: Targeted troop's attack rating increases by 3 for hand-to-hand
Advanced: Targeted troop's attack rating increases by 6 for hand-to-hand
Expert: All allied troops' attack rating increases by 6 for hand-to-hand
Curse Combat Fire 1 Round 6 Basic: Targeted troop delivers minimum damage
Advanced: Targeted troop delivers 80% of minimum damage (-1)
Expert: All allied troops delivers 80% of minimum damage (-1)
Protection
from FireCombat Fire 1 Round 5 Basic: Targeted troop takes 30% less damage from an enemy's fire magic spell
Advanced: Targeted troop takes 50% less damage from an enemy's fire magic spell
Expert: All troops takes 50% less damage from an enemy's fire magic spell
Summon Boat Adventure Water Immediate 6 Basic: 50% chance of moving one of your boats to your location
Advanced: 75% of summoning a boat or creating another!
Expert: 100% chance of getting a boat (unless there are 64 on the board already)
Bless Combat Water 1 Round 6 Basic: Targeted troop inflicts maximum damage
Advanced: Targeted troop inflicts maximum damage +1
Expert: All troops inflict maximum damage +1
Cure Combat Water Immediate 5 Basic: Removes negative spell cast on targeted troop; heals health points [(power x 5) + 10]
Advanced: Removes negative spell cast on targeted troop; heals health points [(power x 5) + 20]
Expert: Removes negative spell cast on all allied troops; heals health points [(power x 5) + 30]
Dispel Combat Water Immediate 5 Basic: Removes spell effects from targeted allied troop
Advanced: Removes spell effects from targeted allied OR enemy troop
Expert: Removes spell effects from all allied and enemy troops
Protection
from WaterCombat Water 1 Round 5 Basic: Targeted troop takes 30% less damage from an enemy's water magic spell
Advanced: Targeted troop takes 50% less damage from an enemy's water magic spell
Expert: All troops takes 50% less damage from an enemy's water magic spell