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Secondary Skill Levels
As heroes acquire experience points (from various places in the game) they also achieve skill levels. With each level gained, the hero improves in some way. You are given a choice of two levels each time you achieve a level, until you begin to achieve the maximum, so choose what will benefit your hero best!
Images will be available at a later time.
Air Magic | Increases effectiveness and reduces casting cost of spells cast from this school |
Basic: Spells are cast at basic level. See spells area for individual effects.
Advanced: Spells are cast at advanced level. See spells area for individual effects.
Expert: Spells are cast at advanced level. See spells area for individual effects. |
Archery | Increases the damage inflicted by ranged attack units |
Basic: +10% damage
Advanced: +25% damage
Expert: +50% damage |
Armorer | Reduces the damage received in combat |
Basic: -10% damage
Advanced: -20% damage
Expert: -30% damage |
Artillery | Gives control of the ballasta to the hero and increases effectiveness. |
Basic: 2 shots with 50% chance of doing double damage
Advanced: 2 extra shots with 75% chance of doing double damagee
Expert: 2 extra shots with double damage inflicted |
Ballistics | Gives control of the catapult to the hero and increases effectiveness. |
Basic: 2 shots with 50% chance of doing double damage
Advanced: 2 extra shots with 75% chance of doing double damagee
Expert: 2 extra shots with double damage inflicted |
Diplomacy | Wandering armies may join; cost of surrendering is reduced |
Basic: 25% offer to join; cost of surrendering reduced by 20%
Advanced: 50% offer to join; cost of surrendering reduced by 40%
Expert: 100% offer to join; cost of surrendering reduced by 60% |
Eagle Eye | Hero may learn a spell cast against him |
Basic: 40% chance to learn a first or second level spell
Advance: 50% chance to learn a third level or lower spell
Expert: 60% chance to learn a fourth level or lower spell used against him in combat |
Earth Magic | Increases effectiveness and reduces casting cost of spells cast from this school |
Basic: Spells are cast at basic level. See spells area for individual effects.
Advanced: Spells are cast at advanced level. See spells area for individual effects.
Expert: Spells are cast at advanced level. See spells area for individual effects. |
Estates | Hero generates additional income |
Basic: Daily income increased by 100 gold
Advanced: Daily income increased by 250 gold
Expert: Daily income increased by 500 gold |
Fire Magic | Increases effectiveness and reduces casting cost of spells cast from this school |
Basic: Spells are cast at basic level. See spells area for individual effects.
Advanced: Spells are cast at advanced level. See spells area for individual effects.
Expert: Spells are cast at advanced level. See spells area for individual effects. |
First Aid | Gives control of the tent to the hero and increases effectiveness. |
Basic: Regenerates up to 50 health points in the first creature in the targeted group.
Advanced: Regenerates up to 75 health points in the first creature in the targeted group.
Expert: Regenerates up to 100 health points in the first creature in the targeted group. |
Intelligence | Adds a permanent bonus to hero's maximum spell points |
Basic: Increases maximum spell points by 25%
Advanced: Increases maximum spell points by 50%
Expert: Doubles maximum spell points |
Leadership | Grants a morale bonus (not available to necromancer or death knight) |
Basic: +1 morale bonus
Advanced: +2 morale bonus
Expert: +3 morale bonus |
Learning | Increases the experience points received from combat and treasure chests |
Basic: Earned experience is increased by 5%
Advanced: Earned experience is increased by 10%
Expert: Earned experience is increased by 15% |
Logistics | Increases hero's land movement |
Basic: Increases movement points by 10%
Advanced: Increases movement points by 20%
Expert: Increases movement points by 30% |
Luck | Grants a morale bonus |
Basic: +1 luck bonus
Advanced: +2 luck bonus
Expert: +3 luck bonus |
Mysticism | Recovers additional expended spell points |
Basic: Recovers 2 spell points daily
Advanced: Recovers 3 spell points daily
Expert: Recovers 4 spell points daily |
Navigation | Increases hero's water movement |
Basic: Increases movement points by 50%
Advanced: Increases movement points by 100%
Expert: Increases movement points by 150% |
Necromancy | Percentage of units killed are resurrected as skeletons |
Basic: 10% of the enemy's army join
Advanced: 20% of the enemy's army join
Expert: 30% of the enemy's army join |
Offense | Increases damage inflicted by troops in combat |
Basic: 10% increase in damage
Advanced: 20% increase in damage
Expert: 30% increase in damage |
Pathfinding | Reduces penalty for movement over rough terrain |
Basic: Refer to movement chart, under construction
Advanced: Refer to movement chart, under construction
Expert: Refer to movement chart, under construction |
Resistance | Makes it possible for an ememy's spell to fail |
Basic: 5% chance the spell will fail
Advanced: 10% chance the spell will fail
Expert: 20% chance the spell will fail |
Scholar | Allows heros to teach and learn spells when meeting for a trade |
Basic: Second level and lower spells are traded
Advanced: Third level and lower spells are traded
Expert: Fourth level and lower spells are traded |
Scouting | Increases visible area radius |
Basic: Visibility increased by 1 square
Advanced: Visibility increased by 2 squares
Expert: Visibility increased by 3 squares |
Sorcery | Increases the damage of spells |
Basic: 5% increase in spell effectiveness
Advanced: 10% increase in spell effectiveness
Expert: 15% increase in spell effectiveness |
Tactics | Enables troop placement on the battlefield prior to combat |
Basic: Based upon level possessed by both sides; chart under construction
Advanced: Based upon level possessed by both sides; chart under construction
Expert: Based upon level possessed by both sides; chart under construction |
Water Magic | Increases effectiveness and reduces casting cost of spells cast from this school |
Basic: Spells are cast at basic level. See spells area for individual effects.
Advanced: Spells are cast at advanced level. See spells area for individual effects.
Expert: Spells are cast at advanced level. See spells area for individual effects. |
Wisdom | Allows hero to learn more advanced spells |
Basic: May learn any available third level spells
Advanced: May learn any available fourth level spells
Expert: May learn any available fifth level spells |
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